
KS2 Computing
2024 · 1038m
Trailer

You Might Also Like
Movie★ 0Kids Songs by CoComelon
Movie★ 7.6SS 1 Biology
Movie★ 7.5Primary 1 English
Movie★ 7.3JS 3 Science & Technology
Movie★ 0CoComelon #shorts
Movie★ 0Year4 English
Movie★ 0PrePrimary Maths
Movie★ 7.8KS1 English
Movie★ 0Family Fun by CoComelon
Movie★ 7.8JS 3 English
Movie★ 6.2Sheriff Labrador - Kids Cartoon | Safety Cartoon for Kids
Movie★ 0Alphabet (ABC) Songs by CoComelon
Comments
10 Comments

In this lesson, we will use the buttons to change the value of a variable using selection. We will then develop our programs to update the variable by using the micro:bit's accelerometer which senses motion. Finally, we will learn that a variable can be displayed after it is updated or in response to an input.

In this lesson, we will use the compass on the micro:bit as an input device. We will initially design and create a program to display the direction in which the micro:bit is pointing before turning it into a navigational device.

In this lesson, we will be introduced to the micro:bit and its block based programming environment, MakeCode.

In this lesson, we will explore how 'if... then... else...' statements are used to direct the flow of a program. We will then use this learning to create a fortune teller project to run on a micro:bit.

In this lesson, we will produce our own 3D model based on our plan from the previous lesson. We will evaluate our models and decide whether we have met the criteria provided. We will then have the opportunity to add improvements.

In this lesson, we will examine 3D objects from a variety of views within a 3D space. We will also explore the functionality of the buttons available within the software in order to create a 3D maze.

In this lesson, we will alter the dimensions of 3D objects and recognise how to lift these objects to create 3D models. We will then enhance our 3D models by changing the colour of our 3D objects.

In this lesson, we will experiment with grouping 3D objects and demonstrate our ability to use our past learning to manipulate 3D objects in Tinkercad. We will then plan our own 3D models of a photo frame which we will develop in the next lesson.

In this lesson, we will produce a 3D model of a physical object, which will contain a number of different 3D objects. We will rotate and place these 3D objects into position in relation to other 3D objects, and we will use the copy tool to improve our modelling efficiency.

In this lesson, we will produce a 3D model of a pencil holder. To do this, we will look at resizing objects to specific dimensions and we will use the group tool to create holes in 3D objects.