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KS2 Computing

KS2 Computing

MovieComputing

2024 · 1038m

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KS2 Computing official trailer

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Sensing inputs
Sensing inputsJul 10, 2024

In this lesson, we will use the buttons to change the value of a variable using selection. We will then develop our programs to update the variable by using the micro:bit's accelerometer which senses motion. Finally, we will learn that a variable can be displayed after it is updated or in response to an input.

Finding your way
Finding your wayJul 10, 2024

In this lesson, we will use the compass on the micro:bit as an input device. We will initially design and create a program to display the direction in which the micro:bit is pointing before turning it into a navigational device.

The micro:bit
The micro:bitJul 10, 2024

In this lesson, we will be introduced to the micro:bit and its block based programming environment, MakeCode.

Go with the flow
Go with the flowJul 10, 2024

In this lesson, we will explore how 'if... then... else...' statements are used to direct the flow of a program. We will then use this learning to create a fortune teller project to run on a micro:bit.

Making my own 3D model
Making my own 3D modelJul 10, 2024

In this lesson, we will produce our own 3D model based on our plan from the previous lesson. We will evaluate our models and decide whether we have met the criteria provided. We will then have the opportunity to add improvements.

What is 3D modelling?
What is 3D modelling?Jul 10, 2024

In this lesson, we will examine 3D objects from a variety of views within a 3D space. We will also explore the functionality of the buttons available within the software in order to create a 3D maze.

Making changes
Making changesJul 10, 2024

In this lesson, we will alter the dimensions of 3D objects and recognise how to lift these objects to create 3D models. We will then enhance our 3D models by changing the colour of our 3D objects.

Planning my own 3D model
Planning my own 3D modelJul 10, 2024

In this lesson, we will experiment with grouping 3D objects and demonstrate our ability to use our past learning to manipulate 3D objects in Tinkercad. We will then plan our own 3D models of a photo frame which we will develop in the next lesson.

Rotation and position
Rotation and positionJul 10, 2024

In this lesson, we will produce a 3D model of a physical object, which will contain a number of different 3D objects. We will rotate and place these 3D objects into position in relation to other 3D objects, and we will use the copy tool to improve our modelling efficiency.

Making holes
Making holesJul 10, 2024

In this lesson, we will produce a 3D model of a pencil holder. To do this, we will look at resizing objects to specific dimensions and we will use the group tool to create holes in 3D objects.